• sayers

CMU Buggy Asset Dump

I made some things! These were all props for CMU's 100th anniversary of Buggy video game. The in-game shader reacted very strangely and added lines/made everything feel fuzzy. Im happy however because I got to practice my blender a lot and do some more UV/Texturing. They all had to be very low poly because it was hosted with WebGL. It was definitely a "just churn out the assets" kind of time, but it was still fun. There were also additional items that I modeled like other street lamps, a fire hydrant, cones, barriers etc. however a lot of them were too simple to put here/were textured by a different artist.