GroundSounds is a project that turned Ground Penetrating Radar data into an experimental spatialized audio VR experience. With the help of Geospatial Corporation and Golan Levin, I was able to scan the Carnegie Mellon grounds to get ground penetrating radar scans. I took these scans and turned them into sound files in a max patch that took the brightness of each pixel in the scan and changed them to musical notes. I then compiled this audio into a spatialized VR setting. As you walk around the VR space, the corresponding area of scans appears and the audio representation of the scans plays around you. Thank you so much to Geospatial Corporation, Golan Levin, The Studio for Creative Inquiry, and Jesse Stiles. 2017.